#4 Implementing An Event Bus in Godot

The nightmare of every developer: null pointers, dangling references, objects that no longer exist… endless bugs and crashes, regardless of whether you’re using Godot, Unity, Unreal, or any other development environment (well, maybe with some exceptions like Rust, of course). When I started developing Impious, I had a clear objective: “Minimize object references, simplify the…

#3 Tip – Advanced Projector in Godot / OLD Film Grain Shader MATERIAL

I was working on the idea of adding a projector that would leave messages in the main room where impious dwell. But of course, I didn’t just want to project an image; we all know that Spotlights in Godot have a “light_projector” property for that. Instead, I wanted to have as much control as possible…